6/3/2023 0 Comments Zankuro flashHe is not on the character select screen, requiring the player to input a code to select him. Zankuro has no gameplay differences between Slash and Bust, but each Technique still has a different selection of color palettes. Anti-airs, while powerful, only cover specific angles.Grounded heavy slashes are punishable on hit unless they stun.Strong space control complemented by fast movement.Fastest throw in the game and guaranteed kill combos off of it.What he does have is simply just THAT good. He’s no swiss army knife of options and versatility. But his strongest asset isn’t his combo damage or anything else it’s his almost complete immunity to being comboed from behind. One mistake against him can and almost certainly will cost you the round, so he demands his opponents play carefully and adapt to the unique challenges he presents as their opponent. His kill combos not requiring backhit or the corner combined with his high damage is what keeps him threatening. Zankuro has a relatively limited and effective neutral game with few mixups to speak of, focused on shutting off avenues of approach so he can tag you with a fireball combo. ![]() Thus, he concluded it would be very tactically convenient if getting hit in the back didn’t actually do anything. Zankuro, hefty gentleman that he is, knows that he has a very large back.
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